文章摘要
邓丽丽.读图及多屏时代科普与动漫游并肩发展[J].科普研究,2011,6(2):12~16
读图及多屏时代科普与动漫游并肩发展
Science Popularization and ACG(Animation, Comic, Game) in the Age of New Media
投稿时间:2011-01-28  
DOI:
中文关键词: 科普,动漫游,泛在时代,读图时代,多屏时代
英文关键词: science popularization  ACG (Animation, Comic & Game)  ubiquitous net era  reading pictures  multiscreen era
基金项目:
作者单位
邓丽丽 北京大学文化产业研究院 
摘要点击次数: 2264
全文下载次数: 1618
中文摘要:
      本文认为当下现代人已经逐步进入了快速阅读的时代,用一目了然的内容来激发人们的求知欲已经逐渐成为目前科学知识普及的趋势。动漫游的表现特质高度契合了科学普及的诉求,拥有表现形式通俗、直观,受众范围存在大面积交集的特点,是科普活动的天然盟友。伴随着泛在时代、读图时代、多屏时代的到来,伴随着终端技术的不断发展,科普内容与动漫游表现形式的结合,将作为相关产业发展新的突破点。
英文摘要:
      People are used to fast reading nowadays. It has been a trend in science popularization that motivating public' s aspiration to scientific knowledge. ACG is one of some good approaches for science popularization in terms of popularity, accessibility and big coverage of audience. The integration between science popularization and ACG would be a new focus for some related industry development in the era of ubiquitous net and multi-screen.
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