文章摘要
姜虹.从一款植物学游戏看18、19世纪的科学传播[J].科普研究,2015,10(3):75~81
从一款植物学游戏看18、19世纪的科学传播
An Edutainment of Botany and Its Reflection of Science Popularizationduring the 18th and 19th Centuries
  
DOI:
中文关键词: 《植物学消遣》,科学传播,《植物学入门》,林奈,卢梭
英文关键词: Botanical Pastime  Science popularization  An Introduction to Botany  Linnaeus  Rousseau
基金项目:
作者单位
姜虹 北京大学哲学系 
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中文摘要:
      《植物学消遣》(Botanical Pastime)是19世纪初一款寓教于乐的问答游戏,这款游戏的植物学知识和插图主要参考了韦克菲尔德的《植物学入门》,让参与者了解当时盛行的林奈植物学。从知识的原创者林奈和植物学实践者卢梭的《植物学通信》到游戏的参考源《植物学入门》,植物学知识经过了科学家到科 普作家和科普作家之间的两种传播方向。这款游戏是当时科学传播的新尝试,也是公众消费科学的一种方式。
英文摘要:
      Botanical Pastime,published at the beginning of the nineteenth century,was an edutainment of botany,which adopted the catechism as a means of science education. The botanical knowledge and illustrations of this edutainment were mainly borrowed from An Introduction to Botany,written by Priscilla Wakefield. It aimed to make participators learn Linnaean Botany,which was fashionable during that time. From the innovator Linnaeus and the botanizer Rousseau to Wakefield,there are two directions of science communication, namely the one from elite botanists to popularizers and the other among popularizers. Different from traditional books,this edutainment was a creative try of popular science publication. It was also a new way of public science consumption.
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